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Archive for the ‘General’ Category

Conways Game Of Life

without comments

is an old AS2 experiment that i made some time ago

the rules are:

1. Any live cell with fewer than two neighbours dies, as if by loneliness.
2. Any live cell with more than three neighbours dies, as if by overcrowding.
3. Any live cell with two or three neighbours lives, unchanged, to the next generation.
4. Any dead cell with exactly three neighbours comes to life.

Conways Game Of Life

download the source files and and try different grid inputs

Written by Raúl

July 22nd, 2009 at 1:59 pm

Posted in General

Playing with Pixels

without comments

i was just playing with pixels and BitmapData
the code is a little messy and is not optimized

at the end we didn’t use it on production but is a really nice mouse trial
hope you like it!
source files

Written by Raúl

July 22nd, 2009 at 1:13 pm

Posted in AS3, General

Tagged with

Mouse Trap

without comments

ppiiiiuuuuuf! it’s been a whilee uh!!

now that we release the Energy Lab we have some time to post something!
if you go there you’ll find a really cool mouse effect
and here is a quick prototype in AS2 of how we build it

mousetrap

(just try to get inside of the box)

source files

Written by Raúl

July 21st, 2009 at 2:15 pm

Posted in General

Grupow is hiring!

with 2 comments

Location: Saltillo, Coah. Mexico

Position: Flash ActionScript/Flex developer

Information:

Mandatory technical skills:

• 3+ years experience in ActionScript 2.0 or 3.0 for Flash applications integrated with server-side web applications and CMS
• Papervision knowledge
• Experience implementing OOP concepts with ActionScript
• Experience integrating streaming media
• Building integrated data-driven applications
• Source control

Communication skills:

• Outstanding problem-solving and communication skills
• Available to work in-house during work hours – Monday - Friday
• Team player and leadership skills

Ideal additional skills:

• SWF address
• AIR
• Experience in building social networking and community systems, which include context and video tagging, streaming media and other advanced online communication features

Desired additional skills:

• Experience in PHP/MySQL
• CMS experience

To Apply:

Please send a copy of your CV with portfolio and examples of sites directly to rcalderon@grupow.com

Written by Raúl

May 27th, 2009 at 11:15 am

Posted in General

Flash CS4 update (10.0.2)

with 2 comments

yei!!! finally the desired update arrived ! =D
no more crashes for bad fonts =D

you can read the full list of changes at: swfgeek
by the way is a huge list!!

and more info at: Richard Galvan post

Written by Raúl

May 14th, 2009 at 11:42 am

Posted in General

AS3 Dumper

without comments

i just found at libspark this handy class
it’s just like the ObjectDumper Class from AS2 =D
and has the ability to throw the message to the firebug console =D

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package org.libspark.utils 
{
    import flash.external.ExternalInterface;
    import flash.utils.getQualifiedClassName;
 
    /**
     * <p>Data????????????perl?Data::Dumper???????
     * ???????????Object, Array, Number, String, Boolean???
     * XML?????????????????
     * ??????FireBug?console???????????????????????
     * debug, info, warn, error ???????????????</p>
     * <listing>
     * package {
     *    import org.libspark.utils.Dumper;
     *    public Class Hoge {
     *        var test:Object = { a:'hoge', b:'fuga'};
     *        Dumper.debug(test);
     *        trace(Dumper.toString(test));
     *    }
     *    // output
     *         $var0 = {
     *                     'a' => 'hoge',
     *                     'b' => 'fuga',
     *                 }
     *     
     * }</listing>
     * @author dealforest
     * @version 0.102
     */
 
    public class Dumper {
 
        private static const INDENT:String = "    ";
        /*
         * @default 4tab
        */
        private static var _dumpString:String = "";
 
        /**
         * ????????????????????
         *
         * @param args ???????(????)
         * @return _txt ??????????????????
         */
        public static function toString(... args):String {
            var _txt:String = _dumpString = '';
            for (var a:String in args)
                _txt += parse(args[a]);
            return _txt;
        }
 
        /**
         * FireBug???????'debug'?????
         *
         * @param args ???????(????)
         */
        public static function debug(... args):void {
            if (!ExternalInterface.available) return;
 
            var _txt:String = _dumpString = '';
            for (var a:String in args)
                _txt += parse(args[a]);
            //interim action for IE
            ExternalInterface.call('function (txt) { try { console.log(txt); } catch (e) {}; }', _txt);
        }
 
        /**
         * FireBug???????'info'?????
         *
         * @param args ???????(????)
         */
        public static function info(... args):void {
            if (!ExternalInterface.available) return;
 
            var _txt:String = _dumpString = '';
            for (var a:String in args)
                _txt += parse(args[a]);
            //interim action for IE
            ExternalInterface.call('function (txt) { try { console.info(txt); } catch (e) {}; }', _txt);
        }
 
        /**
         * FireBug???????'warn'?????
         *
         * @param args ???????(????)
         */
        public static function warn(... args):void {
            if (!ExternalInterface.available) return;
 
            var _txt:String = _dumpString = '';
            for (var a:String in args)
                _txt += parse(args[a]);
            //interim action for IE
            ExternalInterface.call('function (txt) { try { console.warn(txt); } catch (e) {}; }', _txt);
        }
 
        /**
         * FireBug???????'error'?????
         *
         * @param arg ???????(????)
         */
        public static function error(... args):void {
            if (!ExternalInterface.available) return;
 
            var _txt:String = _dumpString = '';
            for (var a:String in args)
                _txt += parse(args[a]);
            //interim action for IE
            ExternalInterface.call('function (txt) { try { console.error(txt); } catch (e) {}; }', _txt);
        }
 
        /**
         * ????????????????????
         *
         * @param arg ???????(??????1?)
         * @return ?????????????
         * @private
         */
        public static function parse(arg:*):String {
            var argIndent:String = ('$var'+ ' = ');
            _dumpString += argIndent;
            inspect(arg, argIndent.replace(/./g, ' '));
            _dumpString += '\n';
           return _dumpString;
        }
 
        /**
         * ?????????????????????
         *
         * @param arg ???????(??????1?)
         * @param indent ????????
         * @private
         */
        private static function inspect(arg:*, indent:String):void {
            var bracket:Object;
 
            switch (getQualifiedClassName(arg)) {
                case 'Object':
                    bracket = {start: '{', end: '}'};
                case 'Array':
                    bracket ||= {start: '[', end: ']'};
                    _dumpString += bracket.start + '\n';
                    recursion(arg, indent + INDENT);
                    _dumpString += (indent +bracket.end);
                    break;
                default:
                    _dumpString += format(arg, indent, true);
            }
        }
 
        /**
         * ?????????????????
         *
         * @param arg ???????(??????1?)
         * @param indent ????????
         * @private
         */
        private static function recursion(arg:*, indent:String):void {
            for (var index:String in arg) {
                var tmp:* = arg[index];
                var className:String = getQualifiedClassName(tmp);
                var bracket:Object;
 
                switch(className) {
                    case 'Object':
                        bracket = {start: '{', end: '}'};
                    case 'Array':
                        bracket ||= {start: '[', end: ']'};
                        var str:String = (getQualifiedClassName(arg) == 'Object')
                            ? '\'' + index + '\' => ' : '';
                        var indent_str:String = str.replace(/./g, ' ');
 
                        _dumpString += (indent + str + bracket.start + "\n");
                        recursion(tmp, indent + indent_str + INDENT);
                        _dumpString += (indent + indent_str + bracket.end + ",");
                        break;
                    default:
                        _dumpString += format(tmp, indent, false, arg, index);
                }
                _dumpString += "\n";
            }
        }
 
        /**
         * ??????????????????
         *
         * @param target ?????Object
         * @param indent ????????
         * @param braket ,??????????
         * @param parent ?????Object
         * @param index Object?key
         * @return ???????????????
         * @private
         */
        private static function format(target:Object, indent:String, bracket:Boolean, parent:* = null, index:String = null):String {
            var className:String = getQualifiedClassName(target);
            var str:String = "";
 
            if (getQualifiedClassName(parent) == 'Object')
                return indent +  "\'" + index + "\'" + " => " + target + (bracket ? '' : ',');
 
            switch (className) {
                case 'String':
                    return (bracket)
                        ? "\'" + target + "\'"
                        : indent + "\'" + target + "\',";
 
                case 'Array':
                case 'int':
                case 'uint':
                case 'Number':
                case 'Boolean':
                    return (bracket)
                        ? target.toString()
                        : indent + target.toString() + ",";
                default:
                    return 'don\'t analyze';
            }
        }
    }
}

from Dumper Class

check it out libspark.org they have very interesting things in their repository

by the way, the japanese characters doesn’t display in my browser =(

Written by Raúl

May 5th, 2009 at 2:13 pm

Posted in General

Always on Top

with one comment

today i found my self trying to put an Sprite on the top of the display list
so here is the basic idea for solve that problem

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function alwaysOnTop_handler(e:Event):void {
	//make this child always on top!
	parent.addChild(this);
}
 
function added_handler(e:Event):void {
	parent.addEventListener(Event.ADDED, alwaysOnTop_handler, false, 0, true);
}
 
addEventListener(Event.ADDED_TO_STAGE, added_handler, false, 0, true)

cheers!

Written by Raúl

April 21st, 2009 at 5:24 pm

Posted in AS3, General

Tagged with

Grupo W @ badFonts group [ Flash CS4 text properties issue ]

with 3 comments

Using the Flash CS4 i had a little problem… everytime i tried to use the text tool, either flash crashed after or before even putting the text box on stage.

Thinking it was a flash bug i google search it… i found this.

i read only a few top posts and found that the issue was the computer performance, but then David here at W has the same computer as me. After formatting my pc flash was running ok, so there, problem fixed!

BUT when i put all of my stuff back in, again flash was doing the same thing. After a few hairs pulled and desks banged, we discover that it was the fonts i installed in the pc the day before, and going back to the link i found , reading all of the posts, Raúl found that same solution posted there.

What did we learn from this?
1: you don’t need to install every font you find.
2: read a little more before taking actions with the first post you find XD so you don’t have to format your computer in vain. XD

Written by wolf

April 8th, 2009 at 6:49 pm

Posted in General

Tagged with , , ,

Validating a String

without comments

well this is a handy code snippet to validate a string
if you want to avoid some bad words, this is for you:

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function isValid(str:String):Boolean {
        var regExp:RegExp = /\b(badword|nastyWord)\b/i;
	var _isValid:Boolean = !regExp.test(str);
        return _isValid;
}
 
var _inValidMessage = "this is a example for a bad badword it's really nasty";
var _validMessage = "Hello Word!";
 
trace(isValid(_inValidMessage)) //false
trace(isValid(_validMessage))//true

you can add more words just separating them by a pipeline ( | ) in the Regular Expression

Cheers.

Written by Raúl

April 6th, 2009 at 4:27 pm

Posted in AS3, General

Tagged with

Command Pattern [Part 1]

with 5 comments

Well this is i think the most common pattern that i use in my apps
it’s not the exact implementation but it works for me =D

here’s and example on how i use it
Read the rest of this entry »

Written by Raúl

March 3rd, 2009 at 4:48 pm

Posted in General