as3isolib Isometric Library


i’m going to start a personal project using an isometric view, and i just find about as3isolib
it´s a very useful library that could help you in building your own isometric game.

i uploaded already a few examples on GitHub, and i will continue uploading more examples on the road.
http://github.com/rauluranga/as3isolib-demos-bundle

you can find more info here and here.

cheers!

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Playing with GitHub!

i started learning how GitHub works and created a new project http://github.com/GrupoW;
Learning git it’s a little bit more complicated than SVN, and if you are in MAC, installing it is another history! (you can go to this page for little help)
I´m going to start porting all the GrupoW googles repository to GitHub, yes……… i could export/import from SVN to GitHub but i also want to refactor some classes and remember, i´m doing this for learning purposes and because everybody is talking about git!!!.

so let’s start sharing code!

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Weakreference + Robotlegs

yesterday i was wondering why i just couldn’t get the eventMap.mapListener to work as expected.

in my mediator class i have the next code:

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override public function onRegister():void  {
	eventMap.mapListener(view, CustomEvent.CLICK, onClick);
}

the onClick handler never happens… (using Flash CS4)
but if i change that line to this:

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view.addEventListener(CustomEvent.CLICK, onClick)

it works!

it also works with:

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eventMap.mapListener(view, CustomEvent.CLICK, onClick ,CustomEvent,false,0,false);

after two hours of digging in, downgrading Robotlegs version, downgrading Flash IDE version, changing from PC to MAC, i just realized that i needed to ask to google san. (yeah!! after two hours i just realized that!, can you believe it??)

made the next search: “Weakreference + Robotlegs

google’s response: 0.37 segs
google’s first result

my fix was, changing this:

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public class Main extends MovieClip {
	public function Main() {
 
		var context:MainContext = new MainContext(this,false);
		context.startup();
 
	}	
}

for this:

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public class Main extends MovieClip {
	private var context:MainContext;
 
	public function Main() {
 
		context = new MainContext(this,false);
		context.startup();
 
	}	
}

the GC was only doing his duty!
man, if i would have asked to google before, it would have saved two hours of my lifetime!.

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Getting started with Robotlegs

Robotlegs

i want to share all these links with you, helps you to start playing with RobotLegs from the very begining.

once you understand all the wireup thing, you will notice that using RL is very easy.
did i mention that Robotlegs rocks?????
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New ActionScript Editor!

i’ve been waiting this for months!!!
now the Realaxy Actionscript Editor (RASE) goes public beta

download and test it now!!

for more info, you can follow Den Ivanov’s blog.

cheers!

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WebFont Loader

Google’s new app WebFont Loader rocks!!, let`s you to add web fonts to your pages and
you don’t need to do any programming, just a basic knowledge of HTML & CSS (vary basic)
here’s a quick example:

just copy and paste the following code:

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<html>
  <head>
    <link rel="stylesheet" type="text/css" href="http://fonts.googleapis.com/css?family=Reenie+Beanie">
    <style>
      body {
        font-family: 'Reenie Beanie', serif;
        font-size: 48px;
      }
    </style>
  </head>
  <body>
    <h1>Hello World!</h1>
  </body>
</html>

and you will see something line this

Hello World!

in deep:

here we add a stylesheet link to request the desired web font

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<link rel="stylesheet" type="text/css" href="http://fonts.googleapis.com/css?family=Reenie+Beanie">

here we style an element with our web font

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body {
        font-family: 'Reenie Beanie', serif;
        font-size: 48px;
     }

so now you can see how easy is to use this new app!

for more info:

How to Use the Google Font Directory With WordPress
Getting Started
Google Font Directory

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Google Pacman

if you enjoy playing pacman on the Google´s homepage
go to github and download it!!
there’s a copy of Google’s playable Pacman game!

macek / google_pacman

cheers!

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Ooops!

sorry about the last days, we were trying to implement the new skin like GrupoW’s blog, but
we found some problems on the road….

so skin update will come later =(

Cheers!!

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Versions Tip

if you wonder how the heck you could do branching or tagging in Versions.app (SVN Client for Mac)
just go to your repository (not the working copy), then drag the folder you want to tag to it’s destination, fill in the resulting dialog.

cheers.

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Sound Manager

i been using the Sound Manager from Matt Przybylski
for a while and added some little updates:
first make it work with the latest TweenLite Framework and to do that, you just need to make these changes:

Read More »

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